node-av / lib / D3D11TextureFrame
Interface: D3D11TextureFrame
Defined in: src/lib/frame.ts:68
Options for Frame.fromD3D11Texture (Windows only).
Creates a zero-copy hardware frame from a D3D11 shared texture handle. Width and height are auto-detected from the texture descriptor.
Properties
hwDeviceCtx
hwDeviceCtx:
HardwareDeviceContext
Defined in: src/lib/frame.ts:69
pts?
optionalpts:bigint
Defined in: src/lib/frame.ts:71
timeBase?
optionaltimeBase:IRational
Defined in: src/lib/frame.ts:70
